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Consumption Values in Gaming Purchases by Judie Anne De Leon is a document available to read on EtoBox.

What is Consumption Values in Gaming Purchases about?

This chapter reviews literature and studies related to consumer behavior in the gaming industry, focusing on the Theory of Consumption Values (TCV) and its impact on purchasing decisions for virtual items. It highlights factors such as player satisfaction, character identification, playfulness, aesthetics, and social relationships that influence gamers

Author
Judie Anne De Leon
Language
EN

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