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Perplexity Behavioural Thought Experiment Simulation by ceo is a document available to read on EtoBox.

In a classroom experiment with 100 students, participants earned $1 for each pin prick on their finger for up to 120 minutes. As discomfort increased, most students quit early, with only a few enduring the full duration, reflecting personal pain thresholds and psychological limits. Introducing a $10 reward after the first hour significantly influenced behavior, with more students motivated to continue despite discomfort, resulting in a wider distribution of outcomes compared to the initial scenario.

Author
ceo
Language
EN