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What is Game Level Generation Using WFC Algorithm about?
The document presents a method for automatic game level generation using a controllable Wave Function Collapse (WFC) algorithm, addressing issues such as complex rule writing and lack of non-local constraints. The proposed system simplifies rule configuration through an automatic rule system and incorporates global, multi-layer, and distance constraints to enhance control over generated levels. Experimental results indicate that the new algorithm produces levels that are more similar to human-designed ones,
- Author
- bl
- Language
- EN