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Can I read Gamify Literacy : Boost Comprehension, Collaboration and Learning on EtoBox?

Gamify Literacy : Boost Comprehension, Collaboration and Learning by Michele Haiken; Michael Matera is a education title available to read on EtoBox.

What is Gamify Literacy : Boost Comprehension, Collaboration and Learning about?

"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"-- Provided by publisher

Who reads Gamify Literacy : Boost Comprehension, Collaboration and Learning?

It is typically read by teachers and faculty preparing courses and curriculum.

Common subject areas: education, pedagogy.

Author
Michele Haiken; Michael Matera
Publisher
International Society for Technology in Education
Published
2017
Language
EN
ISBN
9781564846242
Category
education
Subjects
Education, Fiction
Rating
4.3 / 5 (16 ratings)
Updated
2026-03-14

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