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Can I read Gamification for Reproducible Research on EtoBox?

Gamification for Reproducible Research by Heber Reyes is a document available to read on EtoBox.

What is Gamification for Reproducible Research about?

This document summarizes a study that explored how gamification could be used to support reproducible research practices in science. The researchers developed two prototypes of a research preservation service that used different gamification strategies. They evaluated the prototypes through interviews and workshops with scientists and identified four key themes related to perceptions of gamification in research: contribution, metrics, applications, and scientific practice. Based on these themes, the researc

Author
Heber Reyes
Language
EN

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