About this document
Understanding the Digital Self by Marlyn Francesquite is a document available to read on EtoBox.
- The most common social media platform and computer game for students surveyed was Facebook and Mobile Legends, respectively. - On average, students spent 10.8 hours per day online on phones, gadgets, or computers. - The quick survey revealed that students spent excessive time on their gadgets daily for social media and online games, which could negatively impact their studies and health. However, gadgets also play an important role in students
- Author
- Marlyn Francesquite
- Language
- EN