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Can I read Beginning Game AI with Unity : Programming Artificial Intelligence with C# on EtoBox?

Beginning Game AI with Unity : Programming Artificial Intelligence with C# by Sebastiano M. Cossu is a nonfiction available to read on EtoBox.

What is Beginning Game AI with Unity : Programming Artificial Intelligence with C# about?

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Who reads Beginning Game AI with Unity : Programming Artificial Intelligence with C#?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Sebastiano M. Cossu
Publisher
Apress : Imprint: Apress
Published
2021
Language
EN
ISBN
9781484263556
Category
nonfiction
Subjects
Computer Science, Sports, Programming

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