About this document
James Bowie Wilson, "Roguelife: Digital Death in Videogames and Its Design Consequences" by MIT Comparative Media Studies/Writing is a document available to read on EtoBox.
I constructed a multifaceted theoretical framework to inform my investigation of the roguelike genre and its atypical model of death. I built six roguelike games to better understand the genre - and to practice effective roguelike feature implementation. I use the final, novel, roguelike as a tool to enable a revealing pilot user study comparing an otherwise parallel game experience with and without permadeath.
- Author
- MIT Comparative Media Studies/Writing
- Language
- EN