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James Bowie Wilson, "Roguelife: Digital Death in Videogames and Its Design Consequences" by MIT Comparative Media Studies/Writing is a document available to read on EtoBox.

I constructed a multifaceted theoretical framework to inform my investigation of the roguelike genre and its atypical model of death. I built six roguelike games to better understand the genre - and to practice effective roguelike feature implementation. I use the final, novel, roguelike as a tool to enable a revealing pilot user study comparing an otherwise parallel game experience with and without permadeath.

Author
MIT Comparative Media Studies/Writing
Language
EN