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GLSL Moonlight Shader Implementation by steven.chazz69 is a document available to read on EtoBox.

The document contains GLSL shader code for rendering a fragment with ambient and spotlight effects, including moonlight. It calculates the color based on texture, ambient light, and directional light from a moon source. The shader also sets up the model transformation for the moon and its lighting parameters.

Author
steven.chazz69
Language
EN