About this document
GLSL Moonlight Shader Implementation by steven.chazz69 is a document available to read on EtoBox.
The document contains GLSL shader code for rendering a fragment with ambient and spotlight effects, including moonlight. It calculates the color based on texture, ambient light, and directional light from a moon source. The shader also sets up the model transformation for the moon and its lighting parameters.
- Author
- steven.chazz69
- Language
- EN