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Can I read Works of Game: On the Aesthetics of Games and Art (Playful Thinking) on EtoBox?
Works of Game: On the Aesthetics of Games and Art (Playful Thinking) by John Sharp, Mia Consalvo, Jesper Juul, Geoffrey Long, William Uricchio is a nonfiction available to read on EtoBox.
What is Works of Game: On the Aesthetics of Games and Art (Playful Thinking) about?
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game , John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and D
Who reads Works of Game: On the Aesthetics of Games and Art (Playful Thinking)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- John Sharp, Mia Consalvo, Jesper Juul, Geoffrey Long, William Uricchio
- Publisher
- The MIT Press
- Published
- 2015
- Language
- EN
- ISBN
- 9780262328203
- Category
- nonfiction
- Subjects
- Art, Games, Sports
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