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Can I read Game Localization: Translating for the global digital entertainment industry (Benjamins Translation Library) on EtoBox?

Game Localization: Translating for the global digital entertainment industry (Benjamins Translation Library) by Minako O'Hagan, Carmen Mangiron is a language available to read on EtoBox.

What is Game Localization: Translating for the global digital entertainment industry (Benjamins Translation Library) about?

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of g

Who reads Game Localization: Translating for the global digital entertainment industry (Benjamins Translation Library)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Minako O'Hagan, Carmen Mangiron
Publisher
John Benjamins Publishing Company
Published
2013
Language
EN
ISBN
9781299776432
Category
language
Subjects
Computer Science, Language Learning, Literary Fiction
Updated
2026-03-24

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