About this document
Genero Videojuegos by Miranda Merino Cedeño is a document available to read on EtoBox.
The document presents a study on gender bias in video game dialogue, revealing that female characters have significantly less dialogue compared to male characters, with a ratio of half as much dialogue. The research introduces the Video Game Dialogue Corpus, a large-scale dataset that allows for the measurement of gender representation in video games, highlighting the need for more inclusive game development practices. It also discusses the implications of these biases on societal perceptions of gender role
- Author
- Miranda Merino Cedeño
- Language
- EN