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Can I read Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser on EtoBox?
Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser by Andre Alves Garzia is a nonfiction available to read on EtoBox.
What is Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser about?
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. What You Will Learn Make use of procedural genera
Who reads Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Andre Alves Garzia
- Publisher
- Apress : Imprint: Apress
- Published
- 2020
- Language
- EN
- ISBN
- 9781484260593
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Language Learning
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