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Can I read The Video Games Textbook : History • Business • Technology on EtoBox?

The Video Games Textbook : History • Business • Technology by Wardyga, Brian J. is a nonfiction available to read on EtoBox.

What is The Video Games Textbook : History • Business • Technology about?

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

Who reads The Video Games Textbook : History • Business • Technology?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Wardyga, Brian J.
Publisher
A K Peters/CRC Press
Published
2019
Language
EN
ISBN
9780815390893
Category
nonfiction
Subjects
History, Computer Science, Sports
Rating
4.6 / 5 (53 ratings)
Updated
2026-03-14

Other editions & translations

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