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About this document

Turn Seizure and Movement Mechanics by Marietto Theboss is a document available to read on EtoBox.

1. This document outlines rules for movement, missile fire, shock combat, and other mechanics in a wargame. Units have movement allowances and zones of control that restrict how they can move and engage enemies. 2. Missile units can fire at enemies within range if they have line of sight. Different unit types have restrictions on when and how they can fire missiles. Shock combat resolves melee attacks between units in contact. Units track cohesion hits and can rout if hits exceed their troop quality. 3.

Author
Marietto Theboss
Language
EN