Skip to content

Opening book details…

Can I read Gaming Lives in the Twenty-First Century : Literate Connections on EtoBox?

Gaming Lives in the Twenty-First Century : Literate Connections by James Paul Gee, Gail E. Hawisher, Cynthia L. Selfe is a education title available to read on EtoBox.

What is Gaming Lives in the Twenty-First Century : Literate Connections about?

<i>Gaming Lives</i> explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy dev

Who reads Gaming Lives in the Twenty-First Century : Literate Connections?

It is typically read by teachers and faculty preparing courses and curriculum.

Common subject areas: education, pedagogy.

Author
James Paul Gee, Gail E. Hawisher, Cynthia L. Selfe
Publisher
Palgrave Macmillan
Published
2007
Language
EN
ISBN
9781403972200
Category
education
Subjects
Sociology, Philosophy, Science
Rating
3.42 / 5 (11 ratings)
Updated
2026-03-13

More by James Paul Gee, Gail E. Hawisher, Cynthia L. Selfe

Browse all works by James Paul Gee, Gail E. Hawisher, Cynthia L. Selfe

Similar books