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Jon Ritman by Edo Tivrusky is a document available to read on EtoBox.

What is Jon Ritman about?

Jon Ritman provides helpful tips for solving issues with sprite sorting in isometric games. He explains that there is no perfect sorting method, but some tricks can make it work well most of the time, like using a linked list from back-most to front-most sprites. Tall sprites should be split into two entries to prevent sorting issues. Collision detection works by checking if moving edges touch other sprite edges. Push flags indicate collision direction. Walls, floors, doors, and conveyor belts are handled s

Author
Edo Tivrusky
Language
EN

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