About this document
Species and Talent Design Guide by Unai Gomez is a document available to read on EtoBox.
This document provides guidelines for designing species and talents in a roleplaying game system. It lists default point values and abilities that can be selected at each point level to systematically build out a species or talent. Key abilities included are size, speed, flight, and attribute modifiers. The goal is to balance game mechanics while capturing the intended vision for each species or talent, using only the minimum number of abilities needed.
- Author
- Unai Gomez
- Language
- EN