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Can I read Games, Design and Play: A Detailed Approach to Iterative Game Design on EtoBox?
Games, Design and Play: A Detailed Approach to Iterative Game Design by John Sharp & Colleen Macklin [John Sharp] is a nonfiction available to read on EtoBox.
What is Games, Design and Play: A Detailed Approach to Iterative Game Design about?
**The play-focused, step-by-step guide to creating great game designs** This book offers a __play-focused, process-oriented__ approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for __everyone__, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find
Who reads Games, Design and Play: A Detailed Approach to Iterative Game Design?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- John Sharp & Colleen Macklin [John Sharp]
- Publisher
- Addison-Wesley Professional
- Published
- 2016
- Language
- EN
- Category
- nonfiction
- Subjects
- Computer Science, Pc & Video Games, Stem
- Rating
- 4.7 / 5 (89 ratings)
- Updated
- 2026-03-14
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