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Pyramid: Appendix Z: Size Modifiers and Strength Scores for G... by Jeremy is a book available to read on EtoBox.

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According to basic physics, the mass of an object increases with the cube of its linear dimension. That is to say that if a human were hit with a growth ray and doubled in size (with all proportions remaining equal) then that human would suddenly be 8× as heavy (2 × 2 × 2 = 8). This is all well and good, but how strong should/would this individual be? Well, according to the same principles of physics, the strength of an object increases with the area of its cross section (or, in simpler terms, with the square of its linear dimension). That is to say that our human above that doubled in size (again, assuming all proportions remained the same) would find themselves only 4× as strong (2 × 2 = 4). This leads us to a basic rule of thumb for the baseline (i.e.: average) strength of a human-proportioned individual at the various size modifiers that looks like this: Just be ready to run! This article is provided FREE in support of a SJ Games product, but Pyramid runs many other articles each week that are available only to subscribers! Become a Pyramid subscriber today! You'll get access to our complete archive of Pyramid articles, plus the latest industry news, access to SJ Games playtest

Author
Jeremy
Published
2008
Language
EN

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