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Can I read Graphics for the Masses: a Hardware Rasterization Architecture for Mobile Phones on EtoBox?

Graphics for the Masses: a Hardware Rasterization Architecture for Mobile Phones by Tomas Akenine-Möller; Jacob Ström is a Computer Science article available to read on EtoBox.

What is Graphics for the Masses: a Hardware Rasterization Architecture for Mobile Phones about?

The mobile phone is one of the most widespread devices with rendering capabilities. Those capabilities have been very limited because the resources on such devices are extremely scarce; small amounts of memory, little bandwidth, little chip area dedicated for special purposes, and limited power consumption. The small display resolutions present a further challenge; the angle subtended by a pixel is relatively large, and therefore reasonably high quality rendering is needed to generate high fidelity images.To increase the mobile rendering capabilities, we propose a new hardware architecture for rasterizing textured triangles. Our architecture focuses on saving memory bandwidth, since an external memory access typically is one of the most energy-consuming operations, and because mobile phones need to use as little power as possible. Therefore, our system includes three new key innovations: I) an inexpensive multisampling scheme that gives relatively high quality at the same cost of previous inexpensive schemes, II) a texture minification system, including texture compression, which gives quality relatively close to trilinear mipmapping at the cost of 1.33 32-bit memory accesses on av

Who reads Graphics for the Masses: a Hardware Rasterization Architecture for Mobile Phones?

It is typically read by researchers, students, and practitioners in Computer Science.

Author
Tomas Akenine-Möller; Jacob Ström
Publisher
ACM
Published
2003
Language
EN
Field
Computer Science (Physical Sciences)

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