About this document
Gamifying Science for Better Learning by Prangya Parimita Mahapatra is a document available to read on EtoBox.
- Author
- Prangya Parimita Mahapatra
- Language
- EN
Gamifying Science for Better Learning by Prangya Parimita Mahapatra is a document available to read on EtoBox.
This document discusses an action research study focused on the impact of gamification on 8th-grade students