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About this Computer Science article

Gamifying Collective Human Behavior with Gameful Digital Rhetoric by Sakamoto, Mizuki; Nakajima, Tatsuo; Akioka, Sayaka is a Computer Science article available to read on EtoBox.

It is typically read by researchers, students, and practitioners in Computer Science.

Author
Sakamoto, Mizuki; Nakajima, Tatsuo; Akioka, Sayaka
Publisher
Springer US; Springer-Verlag; Springer Verlag; Kluwer Academic Publishers; Springer Science and Business Media LLC; Society for Mining, Metallurgy and Exploration Inc. (ISSN 0942-4962)
Published
2016
Language
EN
Field
Computer Science (Physical Sciences)

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