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Can I read Lecturer Identities in Gamification Study on EtoBox?

Lecturer Identities in Gamification Study by silindaqueen03 is a document available to read on EtoBox.

What is Lecturer Identities in Gamification Study about?

This study explores how the socio-material dynamics of gamification, specifically through the use of Kahoot!, influence lecturer professional identities in a Middle East college. Utilizing qualitative methods, the research identifies four distinct identity positions that emerge from the interplay of human and material factors in educational practices. The findings highlight that the implementation of Kahoot! is not a neutral act, but one that can significantly transform educators

Author
silindaqueen03
Language
EN