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Can I read Beginning Android C++ Game Development on EtoBox?
Beginning Android C++ Game Development by Bruce Sutherland is a book available to read on EtoBox.
What is Beginning Android C++ Game Development about?
Apress Beginning Android C++ Game Development 291 Contents at a Glance 3 Contents 293 About the Author 300 About the Technical Reviewer 301 Acknowledgments 302 Introduction 5 Chapter 1: An Introduction to Game Development 6 A Brief History of Video Games 6 Who Makes Games? 7 The Difference between Computer Games and Board Games 8 Comparing Mobile Phones to Game Consoles 9 An Overview of Game Engines 9 Summary 10 Chapter 2: An Introduction to the Android Game Development Ecosystem 11 Java and the Dalvik Virtual Machine 11 C++ and the NDK 12 Fragmentation and the Android Ecosystem 13 Android Versions 13 Screen Resolution and Aspect Ratio 13 Input Device Support 13 GPUs 14 HelloDroid - Our First Android Game 14 Creating a New Eclipse Project 15 Adding NDK Support 18 A Look at the NDK Build System 19 Modifying the Build File 20 Adding Application-Level Build Options 21 Enabling Debugging 21 Running the Game 22 Summary 28 Chapter 3: Game Design for Beginners: Droid Runner 29 An Introduction to Design Documents 29 Creating a World, Telling a Story, and Setting the Scene 30 The Droid Runner Design Overview 30 Section 1 - Game Overview 30 Defining the Gameplay and Mechanics 31 Section 2
- Author
- Bruce Sutherland
- Language
- EN
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