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Can I read Building Interactive Worlds in 3D; Virtual Sets and Pre-Visualization for Games, Film, and the Web; First Edition on EtoBox?

Building Interactive Worlds in 3D; Virtual Sets and Pre-Visualization for Games, Film, and the Web; First Edition by Jean-Marc Gauthier, 1960- is a nonfiction available to read on EtoBox.

What is Building Interactive Worlds in 3D; Virtual Sets and Pre-Visualization for Games, Film, and the Web; First Edition about?

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives. In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps req

Who reads Building Interactive Worlds in 3D; Virtual Sets and Pre-Visualization for Games, Film, and the Web; First Edition?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Jean-Marc Gauthier, 1960-
Publisher
Elsevier/Focal Press
Published
2005
Language
EN
ISBN
9780080476278
Category
nonfiction
Subjects
Computer Science, Sports, Engineering
Updated
2026-03-24

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