Opening book details…
Can I read Learn SpriteBuilder for iOS game development on EtoBox?
Learn SpriteBuilder for iOS game development by Itterheim, Steffen is a nonfiction available to read on EtoBox.
What is Learn SpriteBuilder for iOS game development about?
At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced App Developer -- The Experienced Cocos2D Game Developer -- Requirements -- About SpriteBuilder -- Why Use SpriteBuilder? -- About Cocos2D -- About Apportable -- About Program Versions -- About Xcode Versions -- About the Example Projects -- Example Projects Mapped to Chapters -- About Deployment Targets -- Table of Contents -- Chapter 1-Introduction -- Chapter 2-Laying the Groundwork -- Chapter 3-Controlling and Scrolling -- Chapter 4-Physics and Collisions -- Chapter 5-Timelines and Triggers -- Chapter 6-Menus and Popovers -- Chapter 7-MainScene and GameState -- Chapter 8-Selecting and Unlocking Levels -- Chapter 9-Physics Joints -- Chapter 10-Soft-Body Physics -- Chapter 11-Audio and Labels -- Chapter 12-Visual Effects and Animations -- Chapter 13-Porting to Android -- Chapter 14-Debugging and Best Practices -- Before You Get Started -- Chapter 2: Laying the Groundwork -- Creating a Spri
Who reads Learn SpriteBuilder for iOS game development?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Itterheim, Steffen
- Publisher
- U.S. Dept. of Health and Human Services, Public Health Service, National Institutes of Health, National Institute of Mental Health ; [U.S. G.P.O., Supt. of Docs., distributor
- Published
- 2014
- Language
- EN
- ISBN
- 9781484202630
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Engineering
Other editions & translations
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