Opening book details…
Can I read Student Gaming Habits and Academic Impact on EtoBox?
Student Gaming Habits and Academic Impact by margarette cesicar is a document available to read on EtoBox.
What is Student Gaming Habits and Academic Impact about?
This chapter presents data from surveys of 85 students on their computer gaming habits. The data is displayed in 9 tables which show that: - 67% of students play computer games, while 32% play sometimes and 1% never play - 40% play 1-3 hours on weekends, while 27% play 1 hour or less and 29% play 3+ hours - 35% play 1 hour or less on weekdays, while 33% play 1-3 hours and 16% play 3+ hours - 36% play 1-2 days a week, while 33% play 1 day or less and 15% play 4+ days - 54% of students play for stress rel
- Author
- margarette cesicar
- Language
- EN