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Resistance to Gamification Practices by Vincent Romagny is a document available to read on EtoBox.

This document discusses the rise of gamification and purposive games in recent years, as well as emerging academic and public criticism and resistance to these approaches. It covers: 1) The widespread adoption of gamification by corporations and governments to engage users and collect data for marketing, education, healthcare and workplace management. 2) Four layers of academic criticism: viewing gamification as "bullshit"; questioning its psychological assumptions and focus on extrinsic motivation; crit

Author
Vincent Romagny
Language
EN