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Algorithms and Networking for Computer Games by Jouni Smed, Harri Hakonen is a nonfiction available to read on EtoBox.
What is Algorithms and Networking for Computer Games about?
<p><i>Algorithms and Networking for Computer Games</i> is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.</p> <p>The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.</p> <p><i>Algorithms and Networking for Computer Games</i> provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for...</p> <ul> <li>Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind
Who reads Algorithms and Networking for Computer Games?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Jouni Smed, Harri Hakonen
- Publisher
- Wiley & Sons, Limited, John
- Published
- 2006
- Language
- EN
- ISBN
- 9780047018121
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Programming
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