Skip to content

Opening book details…

Can I read Games of Empire: Global Capitalism and Video Games (Volume 29) (Electronic Mediations) on EtoBox?

Games of Empire: Global Capitalism and Video Games (Volume 29) (Electronic Mediations) by Dyer-Witheford, Nick; Peuter, Greig de is a book available to read on EtoBox.

What is Games of Empire: Global Capitalism and Video Games (Volume 29) (Electronic Mediations) about?

In The First Decade Of The Twenty-first Century, Video Games Are An Integral Part Of Global Media Culture, Rivaling Hollywood In Revenue And Influence. No Longer Confined To A Subculture Of Adolescent Males, Video Games Today Are Played By Adults Around The World. At The Same Time, Video Games Have Become Major Sites Of Corporate Exploitation And Military Recruitment. In Games Of Empire, Nick Dyer-witheford And Greig De Peuter Offer A Radical Political Critique Of Such Video Games And Virtual Environments As Second Life, World Of Warcraft, And Grand Theft Auto, Analyzing Them As The Exemplary Media Of Empire, The Twenty-first-century Hypercapitalist Complex Theorized By Michael Hardt And Antonio Negri. The Authors Trace The Ascent Of Virtual Gaming, Assess Its Impact On Creators And Players Alike, And Delineate The Relationships Between Games And Reality, Body And Avatar, Screen And Street. Games Of Empire Forcefully Connects Video Games To Real-world Concerns About Globalization, Militarism, And Exploitation, From The Horrors Of African Mines And Indian E-waste Sites That Underlie The Entire Industry, The Role Of Labor In Commercial Game Development, And The Synergy Between Milita

Author
Dyer-Witheford, Nick; Peuter, Greig de
Publisher
Minneapolis: University of Minnesota Press
Published
2009
Language
EN
ISBN
9780816666102
Subjects
Games, Sports, Anthropology
Rating
3.93 / 5 (81 ratings)
Updated
2026-03-14

More by Dyer-Witheford, Nick; Peuter, Greig de

Browse all works by Dyer-Witheford, Nick; Peuter, Greig de

Similar books