About this document
Silence in Games and Narrative by piano_121446141 is a document available to read on EtoBox.
The document summarizes a thesis paper about the use of silence in adventure games and how it relates to its use in films and novels. It discusses how adventure games draw from literary and cinematic techniques to tell stories. It analyzes the game Machinarium and how its lack of text and use of silence differs from standard adventure games. It also examines the film 2001: A Space Odyssey and its novelization to compare how silence is used in different mediums. The thesis aims to investigate how silence is
- Author
- piano_121446141
- Language
- EN