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Can I read Studying Gamification: The Effect of Rewards and Incentives on Motivation on EtoBox?

Studying Gamification: The Effect of Rewards and Incentives on Motivation by Ganit Richter; Daphne R. Raban; Sheizaf Rafaeli is a book available to read on EtoBox.

What is Studying Gamification: The Effect of Rewards and Incentives on Motivation about?

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The bookℓ́ℓs contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the bookℓ́ℓs goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educ

Author
Ganit Richter; Daphne R. Raban; Sheizaf Rafaeli
Publisher
Springer International Publishing : Imprint: Springer
Published
2014
Language
EN
ISBN
9783319102085
Subjects
Mathematics, Computer Science, Education

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