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Granular Synthesis Basics in Max/MSP by Vincenzo Ricciardelli is a document available to read on EtoBox.
What is Granular Synthesis Basics in Max/MSP about?
The document discusses introductory granular synthesis techniques in Max/MSP. It explains that granular synthesis involves sequencing small chunks of sound called grains. The tutorial shows how to create patches that generate grains from live and pre-recorded audio sources in real-time, including adding envelopes, metro timing, pitch shifting, randomization, and multiple grain streams using delay lines. It also covers encapsulating the granulator in a subpatcher and using the groove~ object to granulate aud
- Author
- Vincenzo Ricciardelli
- Language
- EN