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What is Behavior Trees and Their Generalization about?
This paper discusses how Behavior Trees (BTs) generalize Teleo-Reactive programs (TRs) and And-Or-Trees, originally developed for gaming and now applied in robotics. It demonstrates that BTs can represent the hierarchical control structures of TRs and transform And-Or-Trees into feedback execution plans. The findings suggest that theoretical results from TRs can be adapted for BT designs, highlighting the richer capabilities of BTs in robotic applications.
- Author
- arghonaut
- Language
- EN