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3D Whole-body Grasp Synthesis with Directional Controllability by Paschalidis, Georgios; Wilschut, Romana; Antić, Dimitrije; Taheri, Omid; Tzionas, Dimitrios is a scholarly article available to read on EtoBox.

What is 3D Whole-body Grasp Synthesis with Directional Controllability about?

Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look natural w.r.t. each other, the grasped object, as well as the local scene (i.e., a receptacle supporting the object). Moreover, training data for this task is really scarce, while capturing new data is expensive. Recent work goes beyond finite datasets via a divide-and-conquer approach; it first generates a "guiding" right-hand grasp, and then searches for bodies that match this. However, the guiding-hand synthesis lacks controllability and receptacle awareness, so it likely has an implausible direction (i.e., a body can't match this without penetrating the receptacle) and needs corrections through major post-processing. Moreover, the body search needs exhaustive sampling and is expensive. These are strong limitations. We tackle these with a novel method called CWGrasp. Our key idea is that performing geometry-based reasoning "early on," instead of "too late," provides rich "control" signals for inference. To this end, CWGrasp first samples a plausible reaching-direction vector (used later for both the arm a

Author
Paschalidis, Georgios; Wilschut, Romana; Antić, Dimitrije; Taheri, Omid; Tzionas, Dimitrios
Published
2024
Language
EN

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