About this document
Java Lucky Draw GUI Assignment by Sudhakar is a document available to read on EtoBox.
This document provides instructions for Assignment 3 of the CSIT121 course. Students are asked to design a GUI application that simulates a lucky draw game with buttons representing numbered slots. The application must randomly assign numbers to buttons, randomly select 8 winning numbers on launch, and allow viewing the numbers when a button is pressed. It recommends using GridLayout and exploring arrays, collections, lambdas and streams. It also requests adding a name and declaration to the submission file
- Author
- Sudhakar
- Language
- EN