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Can I read Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Jason Arnold's Library) on EtoBox?

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Jason Arnold's Library) by Sanjay Madhav is a nonfiction available to read on EtoBox.

What is Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Jason Arnold's Library) about?

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and tec

Who reads Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Jason Arnold's Library)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Sanjay Madhav
Publisher
Addison Wesley Professional, Pearson Education [distributor
Published
2014
Language
EN
ISBN
9780133463224
Category
nonfiction
Subjects
Computer Science, Sports, Programming

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