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RTS Game AI: Challenges and Solutions by Socrate Alex is a document available to read on EtoBox.

This document discusses challenges and techniques for developing artificial intelligence for real-time strategy (RTS) games. It begins by defining RTS games and noting how they differ from turn-based games like chess in allowing simultaneous moves, durative actions, partial observability, and nondeterminism. It then highlights StarCraft as a standard testbed for RTS AI and describes the immense complexity of its state space. The document outlines six main challenge areas for RTS AI: planning under uncertain

Author
Socrate Alex
Language
EN