About this document
RTS Game AI: Challenges and Solutions by Socrate Alex is a document available to read on EtoBox.
This document discusses challenges and techniques for developing artificial intelligence for real-time strategy (RTS) games. It begins by defining RTS games and noting how they differ from turn-based games like chess in allowing simultaneous moves, durative actions, partial observability, and nondeterminism. It then highlights StarCraft as a standard testbed for RTS AI and describes the immense complexity of its state space. The document outlines six main challenge areas for RTS AI: planning under uncertain
- Author
- Socrate Alex
- Language
- EN