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About this document

Choosing Apps for Effective Teaching by PRESIDENT GAMING is a document available to read on EtoBox.

The document discusses utilizing applications (apps) for teaching and learning. It provides learning outcomes for the episode and clarifies the task of demonstrating skills in choosing and using appropriate apps to enhance content delivery and student learning. It discusses educational apps and criteria for selecting them, and references models like the Pedagogy Wheel for aligning apps to learning outcomes. It instructs the reader to participate and assist a resource teacher in using apps, and to reflect on

Author
PRESIDENT GAMING
Language
EN