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Can I read Shader X5: Advanced Rendering Techniques (Shaderx) on EtoBox?

Shader X5: Advanced Rendering Techniques (Shaderx) by Engel, Wolfgang F is a nonfiction available to read on EtoBox.

What is Shader X5: Advanced Rendering Techniques (Shaderx) about?

Примечание: Вместе с книгой предоставляется диск The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and

Who reads Shader X5: Advanced Rendering Techniques (Shaderx)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Engel, Wolfgang F
Publisher
Charles River Media
Published
2007
Language
EN
ISBN
9781584504993
Category
nonfiction
Subjects
Technology, Computer Science, Computer Graphics & Design
Rating
5 / 5 (3 ratings)
Updated
2026-03-14

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