Can I read Vulkan and OpenGL Shader Code on EtoBox?
Vulkan and OpenGL Shader Code by Cesar Alvarado is a document available to read on EtoBox.
What is Vulkan and OpenGL Shader Code about?
This document contains a shader program written in GLSL that is compatible with both Vulkan and OpenGL. It defines various layout specifications, uniform variables, and texture samplers, and implements a main function that processes pixel colors for a bloom effect. The shader utilizes multiple temporary variables and calculations to manipulate texture coordinates and output color values for rendering.
- Author
- Cesar Alvarado
- Language
- EN