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游戏机制——高级游戏设计技术 Game Mechanics Advanced Game Design by (美)Ernest Adams, (美)Joris Dormans著 ; 石曦译; 亚当斯; 多尔曼; 石曦 is a nonfiction available to read on EtoBox.

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you'll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics--from a library in this book--to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted eve

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
(美)Ernest Adams, (美)Joris Dormans著 ; 石曦译; 亚当斯; 多尔曼; 石曦
Publisher
北京:人民邮电出版社
Published
2014
Language
ZH
ISBN
9780132946728
Category
nonfiction
Subjects
Computer Science, Sports, Anthropology

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