Skip to content

Opening book details…

Can I read Describing and Explaining Discourse Structures: the Case of Explaining Games on EtoBox?

Describing and Explaining Discourse Structures: the Case of Explaining Games by GISELA KLANN-DELIUS is a Arts and Humanities article available to read on EtoBox.

What is Describing and Explaining Discourse Structures: the Case of Explaining Games about?

A report is presented on the main findings of an empirical research project of game instructions given by 5-, 8-, and 11-year-old and adult experts at this game to nonexperts of various ages, under different situational conditions. A heuristic model of this task-oriented discourse unit is outlined which reconstructs its structures as a quantifiable sequence of subtasks conveying information necessary for practical cooperation between expert and nonexpert. Submission of structural reconstruction to quantification and descriptive and explanatory statistics is discussed as ONE way of clarifying (1) possibly prototypical forms of this discourse unit and (2) the explanatory force of the factors cognition, interaction, situation. After a characterization of the data, coding system, operationalizations, and variables the main findings are reported. These are (1) macrostructures and strategies of instructional discourse units show typical features; (2) these are significantly related to nearly all of the assumed constitutive factors, although interaction carries the comparatively highest explanatory force, the direction of its influence being determined by cognition. The concluding section

Who reads Describing and Explaining Discourse Structures: the Case of Explaining Games?

It is typically read by researchers, students, and practitioners in Arts and Humanities.

Author
GISELA KLANN-DELIUS
Publisher
Walter de Gruyter GmbH & Co. KG; Walter de Gruyter GmbH; De Gruyter Mouton (ISSN 0024-3949)
Published
1987
Language
EN
Field
Arts and Humanities (Social Sciences)

More by GISELA KLANN-DELIUS

Browse all works by GISELA KLANN-DELIUS