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Can I read AI for Game Developers: Creating Intelligent Behavior in Games on EtoBox?

AI for Game Developers: Creating Intelligent Behavior in Games by David M. Bourg and Glenn Seemann is a nonfiction available to read on EtoBox.

What is AI for Game Developers: Creating Intelligent Behavior in Games about?

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as

Who reads AI for Game Developers: Creating Intelligent Behavior in Games?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
David M. Bourg and Glenn Seemann
Publisher
O'Reilly Media, Inc.; O'Reilly
Published
2004
Language
EN
ISBN
9781491900109
Category
nonfiction
Subjects
Mathematics, Science, Programming
Updated
2026-03-24

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