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Can I read Digital Game-based Learning on EtoBox?

Digital Game-based Learning by Prensky, Marc is a book available to read on EtoBox.

What is Digital Game-based Learning about?

xv, 442 pages : 24 cm Recognizing that people respond more effectively to speed, fun and graphics, the author's approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. This book explains what digital game-based learning is, why it is different and better, why it's not just another fad, where it can be used, and how to implement it. The engaging text presents copious case studies based on on-site visits to companies who have successfully utilized this training methodology Includes bibliographical references (pages 428-429) and index pt. 1. Introduction, background. The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- pt. 2. How games teach and why they work. Fun, play and games : what makes games engaging? -- pt. 1. Introduction, background. The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learne

Author
Prensky, Marc
Publisher
New York : McGraw-Hill
Published
2001
Language
EN
ISBN
9780071363440
Subjects
Education, Finance, Management
Rating
3.83 / 5 (42 ratings)
Updated
2026-03-14

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