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Can I read Kinect in Motion - Audio and Visual Tracking by Example : a Fast-paced, Practical Guide Including Examples, Clear Instructions, and Details for Building Your Own Multimodal User Interface on EtoBox?

Kinect in Motion - Audio and Visual Tracking by Example : a Fast-paced, Practical Guide Including Examples, Clear Instructions, and Details for Building Your Own Multimodal User Interface by Clemente Giorio, Massimo Fascinari is a science book available to read on EtoBox.

What is Kinect in Motion - Audio and Visual Tracking by Example : a Fast-paced, Practical Guide Including Examples, Clear Instructions, and Details for Building Your Own Multimodal User Interface about?

A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface **Overview** * Step-by-step examples on how to master the essential features of Kinect technology * Fully-functioning code samples ready to expand and adjust to your need * Compact and handy reference on how to adopt a multimodal user interface in your application **In Detail** Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution. Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application. Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect a

Who reads Kinect in Motion - Audio and Visual Tracking by Example : a Fast-paced, Practical Guide Including Examples, Clear Instructions, and Details for Building Your Own Multimodal User Interface?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Clemente Giorio, Massimo Fascinari
Publisher
Packt Publishing Limited
Published
2013
Language
EN
ISBN
9781849697194
Category
science
Subjects
Programming, Computer Science, Stem
Rating
4 / 5 (4 ratings)
Updated
2026-03-14

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