Opening book details…
Can I read Becoming a Video Game Artist: From Portfolio Design to Landing the Job (Focal Press Game Design Workshops) on EtoBox?
Becoming a Video Game Artist: From Portfolio Design to Landing the Job (Focal Press Game Design Workshops) by Pearl, John is a nonfiction available to read on EtoBox.
What is Becoming a Video Game Artist: From Portfolio Design to Landing the Job (Focal Press Game Design Workshops) about?
General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing.;"The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader's growth and understanding."-
Who reads Becoming a Video Game Artist: From Portfolio Design to Landing the Job (Focal Press Game Design Workshops)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Pearl, John
- Publisher
- CRC Press, an imprint of the Taylor & Francis Group, an Informa business
- Published
- 2016
- Language
- EN
- ISBN
- 9781138824935
- Category
- nonfiction
- Subjects
- Computer Science, Photography, Art
Other editions & translations
More by Pearl, John
Browse all works by Pearl, John
Similar books
- The Game Narrative Toolbox (Focal Press Game Design Workshops) — Heussner, Tobias, Finley, Toiya Kristen, Hepler, Jennifer Brandes, Lemay, Ann (2015)
- The GameMaker Standard (Focal Press Game Design Workshops) — David C. Vinciguerra; Andrew J. Howell (2016)
- Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing (Focal Press Game Design Workshops) — Jere Miles (2016)
- An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops) — Andrew Sanders (2016)
- Video Game Design: Principles and Practices from the Ground Up (Required Reading Range) — Michael Salmond (2017)
- How to Become a Video Game Artist : The Insider's Guide to Landing a Job in the Gaming World — Sam R. Kennedy (2013)