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Can I read Postsecondary Play: The Role Of Games And Social Media In Higher Education Role Of Games And Social Media In Higher Education Games And Social Media In Higher Education Project Muse Upcc Books Ebrary on EtoBox?

Postsecondary Play: The Role Of Games And Social Media In Higher Education Role Of Games And Social Media In Higher Education Games And Social Media In Higher Education Project Muse Upcc Books Ebrary by William G. Tierney, Zoë B. Corwin, Tracy Fullerton, and Gisele Ragusa is a nonfiction available to read on EtoBox.

What is Postsecondary Play: The Role Of Games And Social Media In Higher Education Role Of Games And Social Media In Higher Education Games And Social Media In Higher Education Project Muse Upcc Books Ebrary about?

Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student c

Who reads Postsecondary Play: The Role Of Games And Social Media In Higher Education Role Of Games And Social Media In Higher Education Games And Social Media In Higher Education Project Muse Upcc Books Ebrary?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
William G. Tierney, Zoë B. Corwin, Tracy Fullerton, and Gisele Ragusa
Publisher
Johns Hopkins University Press
Published
2017
Language
EN
ISBN
9781421422756
Category
nonfiction
Subjects
Education, Games, Science
Rating
2 / 5 (2 ratings)
Updated
2026-03-13

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