About this document
Fast Shadow Map Rendering For Many-Lights Settings by Lordalbior is a document available to read on EtoBox.
The paper presents a method for efficiently culling large portions of a scene prior to shadow map computations in many-lights rendering, significantly improving performance without approximating the scene or limiting light range. The proposed voxel-based culling technique allows for accurate shadow rendering from fine geometry and achieves speedups in shadow map rendering by a factor of 1.5 to 8.6. This approach is applicable across various shadow map resolutions and enhances the rendering of complex scenes
- Author
- Lordalbior
- Language
- EN